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In a world where attention spans are dwindling down to an average of 8 seconds and Roblox and Tiktok are king, teachers and students deserve instructional tools that are designed to work with them instead of against them.
Backed from the start with research conducted at Georgia Tech and Stanford University, Inspirit developed an immersive learning platform that combines the best of both 3D and VR instruction in a meaningful way. Our platform solves the following challenges that educators across the globe face:
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Inspirit was founded in 2019 by two college friends with a mutual desire to revolutionize the way future generations learn science virtually.
Co-founders Aditya Vishwanath and Amrutha Vasan studied the impacts of learning science through VR together during their undergraduate careers at the Georgia Institute of Technology. Their ongoing research at Stanford University developed into a creator-focused platform where users learn science by doing instead of reading or watching. Realizing the digital divide between privileged and marginalized communities would limit the enormous potential of 3D and VR in STEM education to only a select few, their vision thus evolved to not only create powerful, high-quality 3D & VR STEM resources, but to also make them freely accessible to all regardless of social or economic circumstance.
Inspirit now provides thousands of research-backed 3D and VR STEM resources designed to educate and engage to over 40,000 educators and learners around the globe.
Want to join our Inspirit team? See openings here