# Best VR Simulation Companies in 2022
As the term “”metaverse”” increases in daily usage across the globe (in great part to Facebook’s new name change to Meta), 3D simulations and virtual reality come into question with regards to educational environments. Looking for a company with the best 3D/VR Simulations can be difficult to sift through and find online. This list aims to provide insight into the top 10 competitors that exist in the 3D/VR learning space in 2022 and dissect what they do well.
An ed-tech startup based out of Georgia, [Inspirit](https://www.inspiritvr.com/ “”InspiritVR Website””) is on a mission to provide high quality 3D STEM resources for teachers and students around the globe. On their website they currently have 200+ study guides, 3D simulations (think modernized PhET), worksheets and quizzes. Their application also gamifies the learning experiences and allows teachers and students alike to create their own 3D rooms with hundreds of available 3D models. They recently were awarded Forbes 30 under 30 spots for their founders in 2021 and have been included in TechCrunch as well as an EdTech company to keep on the lookout for. they plan on adding Physics and Chemistry content within the next two months.
Founded: July 2019
Location: Georgia, Silicon Valley, India
Labster is a top-tier Ed-tech company that helps act as an e-learning platform which offers virtual laboratory simulations based on mathematical algorithms. Based in Copenhagen, Labster sells virtual STEM labs to institutions. The startup has raised $34.7 million in known venture capital to date, according to Crunchbase data. Labster customers include California State University, Harvard, Gwinnett Technical College, MIT, Trinity College and Stanford. They currently have a library of over 200 labs for users to explore.
Location: European Union, Nordic Countries, Scandanvia
Nearpod is a provider of edtech platform for K-12 teachers to create interactive slides filled with videos, quizzes, and other activities. Nearpod is also useful as a formative assessment tool and can output student efforts in easy-to-analyze graphs and charts for a clear snapshot of progress. It is also built to work well with lots of pre-existing tools, such as Google Slides, Microsoft PowerPoint, and YouTube. Teachers can easily import media to make a lesson quickly and simply using already existing resources.
Location: Greater Miami Area, East Coast, Southern US
ScienceVR was an indie VR studio in its early day, passionate about visualizing human knowledge and abstract ideas by turning them into immersive and delightful VR experiences. They include a team of XR prototypers, educators, and storytellers working on a metaverse build on top of distributing human knowledge. Their mission is to Visualize Human Knowledge in virtual places. Their VR software is well received by many schools across California.
Location: San Francisco Bay Area, USA
VictoryXR is a virtual reality educational product. To date, they have created over 240 unique VR & augmented reality experiences spanning more than 50 different learning units. With educational partners like Carolina Biological and Oxford University, they have been able to develop brand-new educational encounters for VR & AR users across the globe. VictoryXR currently supports multiple VR headsets including the HTC Vive, Oculus Rift, Oculus Go and Oculus Quest.
Locations: Iowa, US
zSpace offers a system that enables its users to integrate their normal lives with a desktop-based virtual reality system. zSpace provides a suite of applications to provide self-study experiences in the field of health science and public services, advanced manufacturing and skilled trade services, agri-science and transportation. Students understand more deeply with 3D interactive experiences and their engagement soars.
Founded In: 2007
Locations: San Francisco, Silicon Valley, West Coast
This company helps democratize XR by making creation and sharing mixed reality easy for Learning, Training And Performing. Eon Reality spent the last 20 years developing the de-facto standard for AR/VR education and industry solutions that support devices from mobile phones to head-mounted displays and large-scale screens. With more than 20 locations worldwide, EON Reality has created the largest AR/VR training library with over 8,000 applications and 40 million users around the world.
Founded In: 1999
Locations: California, USA.
Interplay Learning is an information technology company that specializes in virtual reality and 3D solutions. Interplay Learning is the leading global provider of online and VR training for the essential skilled trades. Leveraging Comersive Learning technology, Interplay allows its customers to practice hands-on learning and train to be job-ready in weeks, not years. Their daily challenge is to push technological limits and invent better ways to make learning easier and training more powerful. Their technology utilizes VR headsets like the HTC Vive, Oculus Rift and Oculus Quest.
Founded In: 2016
Locations: Texas, USA.
Neo Bear provides AR-based educational products for kids. It develops AR-based toys and mobile apps that enable children to learn words and languages. Products include AR-based paintings books, flashcards, magnifying glasses, and more. It also produces a cartoon video series for children. They are on their Series B round of funding, and have raised a total of $56M.
Founded In: 2009
Locations: Shanghai, China
Quiver is a leading augmented reality app that brings your coloring pages to life with a focus on educational entertainment. Imagine a classroom where a teacher can push lessons directly to students through a mobile device, where a student can use a tablet to access a multi-dimensional rendering of a mountain to learn the phenomena of a volcano, one step at a time. Quiver provides this service for people of all ages with learning centered to preschoolers.
Founded In: 2013
Over the next year, virtual reality companies will only increase as the space grows. Usage of VR technologies like Unity, Amazon Sumerian and other tools will bring a breadth of new options to market. Time will tell which VR platform will rise to the top, but we believe there will space for multiple options in the foreseeable future.