Funding and Grants
Bring immersive learning technology like virtual reality to your school and supercharge your students’ learning, engagement, and achievement outcomes. Discover the ways you can use funding and grants to bring VR education into your classroom.

Elementary and Secondary School Emergency Relief Fund (ESSER)
ESSER funds can be used to address the impact of lost instructional time; provide evidence-based summer learning and enrichment programs, and provide comprehensive after-school programs; meet students’ academic, social, emotional, and mental health needs, by addressing the opportunity gaps; support and stabilize the educator workforce, and ensure high-quality data collection. Inspirit meets ESSER funds requirements by:
- Allowing teachers to customize review assignments for students to complete.
- Engaging students in individual learning and getting immediate feedback.
- Providing evidence-based and standards-aligned resources that enable students to learn in class or at home.
- Equipping students with an immersive and positive learning environment.
- Providing resources for implementing high-dosage tutoring.
Carl D. Perkins Fund
Carl D. Perkins funds can be used for high school and postsecondary CTE programs. Inspirit meets the Carl D. Perkins funds requirements by:
- Offering career exploration and development activities
- Providing skills necessary to pursue high-skill, high-wage, or in-demand sectors or occupations
- Supporting integration of academics skills into career-technical education programs and programs of study
- Supporting implementation of career-technical education programs to increase student achievement
Carl D. Perkins funds can also be used to purchase equipment, like VR devices.
Title I, Part A Improving Basic Programming
Title I Part A funds can be used to support a wide range of activities to help Title I students meet state academic standards. Inspirit meets Title I – Part A funds requirements by:
- Providing students with a well-rounded education (science, mathematics, career, and technical education).
Title II, Part A – Supporting Effective Instruction
Title II, Part A funds can be used to provide high-quality professional development. Inspirit meets Title II, Part A funds requirements by providing professional development to improve student learning and achievement by:
- Effectively integrating technology into curricula and instruction
- Promoting high-quality instruction and instructional leadership in science, technology, and mathematics
Title IV, Part A – Student Support and Academic Enrichment
Title IV, Part A is used to improve students’ academic achievement. Inspirit meets Title IV, Part A funds requirements by utilizing technology to improve academic achievement and digital literacy of students. Inspirit provides students with:
- Well-rounded education by providing hands-on learning and exposure to STEM
- Professional learning through effective technology integration in the classroom
- Courses delivered through technology
- Blended learning strategies with XR technology
- Professional development and VR training
- Access to digital learning experiences through a large library of virtual simulations and 3D models
Title IV, Part B – 21st Century Community Learning Centers
Title IV, Part B funds support high-quality, out-of-school learning opportunities. Inspirit meets the Title IV, Part B funds requirements by being able to use Inspirit for:
- remediation
- enrichment
- after-school activities
- tutoring
- summer school programs
**Recent flexibility from the U.S. Department of Education allows 21st CCLC funds to be used for expanded learning time programming during the school day, week, or year in addition to out-of-school time.